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KODT #1 --- Not Ready For Syndication
- Lair of the Gazebo
- A Question of Honor
- By the Book
- Attack of the Rules Lawyer
- Let the Dice Fall Where They May!
- The Farmer Wars
- The Wonderful GaryCon Adventure
- Diminishing Returns
- Plea for Help
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KODT #2 --- Gluttons for Punishment
- First Impressions: First appearance of Sara
- The Cows of War (Origin of Dave's Magic Cow)
- Angel of Mercy
- Spell-Jacked (Card Mania hits the group)
- KODT archives
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KODT #3 --- License to Loot
- A Critical Situation
- Attack of the Snow Beasts
- The Sticky Notes of War
- The Samer it Gets
- The Guest GM (Weird Pete steps in as GM)
- Tough Noogies
- Death by Repetition
- I Got a Rock
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KODT #4 --- Have Dice Will Travel
- The Streets of Muskeegie (debut of CattlePunk)
- The Old Guard Strikes Back
- The Gawd Complex
- Gary Jackson Files
- Temptation of the Ring
- Wh...Where was I?
- A Hole Lot of Trouble
- Detour Down Memory Lane
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KODT #5 --- Master of the Game
- Spaced Out (A SpaceHack adventure)
- Conquer and Deny (The gang spoofs Risk)
- Beating the Odds
- Can't Buy Me Luck
- Agent of Evil
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KODT #6 --- Plays Well With Others
- Luck of the MaCaw
- Can We Talk?
- Wherever You Go - There You Are
- Silver Things Upon His Chest
- The Safety Lecture
- The Great Intervention
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KODT #7 --- The Dice Man Cometh
- Five Green Towels
- A Call for Heroes
- The Lord of Stean
- Brian's Challenge
- Armload of Trouble
- Coward of the County
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KODT #8 --- An Orc By Any Other Name
- Orcs at the Gates
- Game Master for a Day
- Balance of Terror
- April Fools
- Orc Too Far
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KODT #9 --- Two Dice for Sister Sara
- Return to Muskeegie
- The Straight and Narrow
- Game Master of the Realm
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KODT #10 [Aug 1997] --- Let the Dice Fall Where they May
- Let the GM be a Lady Tonight (another Felton as GM)
- The Spyder Pits of Queen Krawler (the Knights experiment with Virtual Reality enhanced FRPs)
- The Temp (someone must fill Bob's chair after his Dad forbids him to play HackMaster)
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