With #26 we officially began Keith’s third story arc, “The Terra Mosaic.” That title I think just kind of came to Keith by default because he realized he was juggling so many balls at once that the story he was going to be telling over the next dozen or so issues was certainly going to be a mosaic. Keith started Legion #1 with a full-page star field and the caption “Five Years Later…” and eventually decided that was the title of his first arc, which extended until about #13, when the Legion had truly re-formed and the next arc was dubbed “The Legion of Super-Heroes.” Now, about a dozen issues after that, it was time to focus on the rebellion to overthrown Earthgov and its secret Dominator masters, in what would be the stretch run of Keith’s time on the book.
The story opens with a big knockdown drag-out between BION, the character created by Tom McCraw who had all the powers of the Legionnaires, and Laurel Gand. I’m not generally a fan of big long fights but I have to say Keith plotted (and Jason Pearson drew) a pretty interesting fight that gave you a good feeling of what it might feel like to be an invulnerable Laurel Gand and face a foe who actually had her completely overwhelmed.
I'm not sure I ever got a real handle on this character, partly because I never saw his earlier treatments as particularly consistent. The one issue that could have really brought him into focus was his death issue back in the early '70s (Superboy/lsh #202, if I'm not mistaken), but they chose to layer in a bunch of new, out-of-the-blue information just as they killed him off, and it really didn't help define the character for me.
I was personally a lot more interested in Charma than Grimbor, and was disappointed when they killed her off by Grimbor's second appearance (and how silly could the U.P. be to take somebody who biologically instills hatred in females and lock her up with a bunch of female criminals[1]). So we brought back a sister of Charma as one of the underground-chamber experimental subjects during the Terra Mosaic story. It makes some pseudo-scientific sense that the Dominators could have the ability to manipulate someone's physiology or psychology enough to bring out a previously latent ability. And why wouldn't they be secretly experimenting on the siblings of super-powered individuals to see if those individuals had the necessary genetic makeup (or close enough to allow the Dominators to express the power through some alien-technology manipulation).
[1] One can only assume nobody realized Charma had this effect, but then why wouldn't she have explained it? Maybe she wanted to die. Or stage her death, to free herself of Grimbor. Hmmm. Maybe that sister of Charma we created wasn't really a sister.
Boy, this shape-shifting alien sure was an interesting character, made all the moreso by his step-son relationship with Legion founder R.J. Brande. It's funny how when those sorts of twists are first introduced, I have a tendency to dismiss them as out of the blue, having nothing to do with the earlier creators' intentions, and I have a very hard time making them fit into my "feel" for how Legion history fits together. And I'm sure many of our readers were familiar with that feeling when confronted with some of our more bizarre character developments.
But as time goes on and the twist is built upon, you eventually find yourself having trouble remembering what it was like before that bit of continuity was established[1]. When I re-read our version of the Legion's origin (Legion #8-9, I think), it's hard to for me to consider the events that led to the Legion's founding without considering R.J. Brande a shape-shifting Durlan and Cham his son.
This is one of my favorite issues; I think an example of how one of our story ideas, laid out by Keith and penciled by a talented artist, could come together pretty well.
This was the story where we meet and first interact with the “SW6” “clone” version of the Legion, and kind of a payoff on the many issues where we were talking about a secret “SW6 batch” that the Dominators had been carefully guarding and then desperately hunting down after the “batch” escaped during the chaos that followed the destruction of the moon. Keith made a good call in picking Devlin O’Ryan to be the current-day character to meet this group and introduce them to the Metropolis of 2995 and to be driven crazy by their relative naiveté about life in 2005. In a way, it took him out of character in that he was (by design) probably the closest in character to the classic Legionnaires of the 1960s. But nobody at that point was more aware of the desperate circumstances on Earth and the ruthlessness of the corrupt Earthgov than was Devlin, who’d made himself a target by helping expose the secret takeover of Earthgov by Dominators in his reporting for the Daily Planet/Interstellar Press.
These issues made up the second half of the four-issue “Quiet Darkness” arc that Al Gordon wrote. His story was a very thoughtful follow-up to the “Great Darkness” and got us some good insights into a number of characters that didn’t get a lot of attention elsewhere, such as Celeste and Kent Shakespeare.
In the back of each issue we dialogued some pages that touched bases on the book’s primary storylines. In #23, we learn that Jacques has a team trained and ready to take Earth’s mysterious underground chambers that are apparently the driving force behind the Dominators’ secret takeover of Earthgov. Laurel (disguised as Celeste) and Bounty are on Earth, where they meet up with a new ally, who Bounty accurately describes as “Possibly the last person you’d ever expect.” It’s Circe, the corrupt Science Police commander who’s switched sides and is now working against Earthgov, enraged by the ruthless way the Dominators are slaughtering dissenting humans and any Science Police officers who don’t go along with the program.
With #21 we begin the four-issue break for the “Quiet Darkness” story written by Al Gordon, the book’s regular inker. We’d worked closely with Al and had no problem stepping aside and letting him take over for a four-issue shot, though what neither he nor we realized was that there was some serious consideration being given by the editor of dropping us in favor of Al. That hadn’t crossed our minds, but it was sobering to say the least when we attended the Wonder Con in Oakland that year and had a couple people come up and say they were sorry to hear we were off the book. It turned out they worded the solicitations for the “Quiet Darkness” issues (intentionally or unintentionally) to imply that we were out and Al was the new regular writer. I remember Al being as stunned by this as us. We were certainly proceeding with work on the future issues assuming we’d remain on the book over the long haul, and that’s how it ultimately worked out.
Al’s story was a strong one within the Legion mythos and I believe brought a boost in sales, because it picked up the Darkseid storyline after the Great Darkness and gave a prominent role to Lobo, or the Probe version of Lobo that Darkseid has manifested in this story to hunt down a little girl with transcendent powers named Aria.
This was the issue where we finally gave some detail about what happened to Rokk (Cosmic Boy) and Vi (Shrinking Violet) at the notorious battle of Venado Bay during the Braal-Imsk war (which occurred during the five-year gap between the Levitz Legion and the Giffen Legion). As we learn in this issue, the Imskians employed a special weapon that used the Braalians magnetic fields against them, killing many, destroying the arm of the Loomis character and taking away Rokk’s magnetic power.
But those revelations come toward the end of the issue. We open with a Dominion battlewagon arriving at Earth, as the Dominators begin to more overtly run the planet after years of secretly pulling the strings within Earthgov. This is taking place in the aftermath of the destruction of the moon, which has left Earth in utter chaos and plunged the world into a nuclear winter. We find Dirk (Sun Boy) in a healing tank, having been turned into a living furnace by the explosions of the powerspheres that followed the impact on Earth of the lunar debris. Dirk’s body is literally burning itself up and there appears to be little hope for his survival. In fact, before the issue ends, Earthgov declares Dirk deceased, though the casual presentation suggests to alert readers that this report shouldn’t be taken at face value.
This issue wrapped up the three-part "Khund Wars" storyline we did as a fill-in to help Keith catch up and recharge. In this issue Brainy comes up with enough cures and defenses to fight the re-claimed 28th-century technology the Khunds have been using to overrun U.P. worlds. So the Legion and U.P. forces finally win a battle against the rampaging Khunds, saving Talok VIII from invasion, only to realize the attack was a diversion and the Khunds real target is Xolnar, the world where Chuck and Luornu have set up a U.P. Militia Academy. The besieged heroes on that world narrowly survive when Chuck uses his "morale-boosting" skills to rally the traumatized Mysa into regaining some of her "White Witch" form.
One thing that really struck me was the tension between the elements found in the more sophisticated Legion stories and the elements that, I think, made the early Legion work best. The perfect example is going from Nelson Bridwell's "The Forgotten Legionnaires"/"The Devil's Dozen" two-parter to "The Sun-Eater" two-parter. One is a goofy, non-sensical story and the other is possibly the greatest Legion story of all time, yet I find myself more drawn to re-reading the goofy story than the all-time classic.
At any rate, I've always had a fondness for this character and an ability to identify with her quiet, nice personality, especially when they depicted her impossible crush on Superboy. Most of us can probably identify with that feeling of a hopeless teen infatuation with somebody who's out of reach.
I don't suppose anyone regards our "Mordru Arises" swan song on the "Mother Book" (Legion #43-48) as a classic, but I like the story a lot, especially how it explores Mordru as a self-pitying character who feels fully justified in his fury, especially with regards to his ghastly punishment at Amethyst's hands, being buried alive for 1000 years. Mordru thinks his enemies deserve no pity and he's got a few logical reasons for that attitude.
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