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For those that don’t know, the two characters on the couch of today’s comic are Gabe and Tycho of Penny Arcade, possibly the most popular web-comic around.
I am an avid gamer and have been since the days of Space Invaders. I took a beginner’s class in Japanese just so I could understand some of the words in the imported games. When, on my 17th straight hour, a character in Metal Gear Solid 2 said, ‘haven’t you been playing long enough’, I was too delirious to recognize it was a pre-programmed script.
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What happens when a game is too good? You know the sort. The ones you can play for hours on end and not notice time passing? The press usually looks to the most extreme examples of this and labels the effect “gaming addiction.” But the more I think about it, the more I see it as a potentially positive effect with important HCI implications hidden inside…
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Carl Klutze posed an interesting question about how complex games can teach through gradual learning and how we could utilize those devices. I started out with a comment response but it’s become so long that I’ve decided it warrants a separate post.
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KC: Some readers have expressed interest (or confusion) about OK/Cancel and its creators. Who draws the comic? Who writes it? Is it like Penny Arcade wherein one person writes while the other handles the art chores? Even Don Norman had trouble identifying the right person to credit and where said person resided. To clear up the confusion once and for all, I present to you The Making of OK/Cancel…
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